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AUGUST 2019

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A research paper that tries to understand the influence of game-changing digital media over children today and attempts to identify the challenges to protect the children from harm online while simultaneously empowering them to maximise the opportunities of growing connectivity.

CHILDREN'S RIGHTS IN A DIGITAL AGE

Research | Writing

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Creating artefacts and conversations through Game Design, with an aim to understand what it means to position design with accountability in a highly dynamic  ecosystem that is shaped by environmental, sociological and technological contexts. 

OLD TOWN ROAD

Research through Game Design | Speculation & Realising 

SOLID WASTE MANAGEMENT

Photo Journal | Field Research

SOLID WASTE MANAGEMENT

Photo Journal | Field Research

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First level research engagement with the context:  Study of infrastructure that supports the solid waste management in the Commercial Street area in Bengaluru.

SOLID WASTE MANAGEMENT

Photo Journal | Field Research

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A seminar to contextualise the critical theory of Post-Colonial Computing in HCI and design a diegetic prototype (imagined piece of technology) in a speculative alternate world (diegesis).

BEYOND EXTRACTIVISM

Speculative Design |

 Diegetic Prototyping 

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